![]() Even Super Mario Odyssey, which embraced the open sandbox style that Mario 64 and Sunshine pioneered, interspersed its sprawling stages with a bevy of linear challenges that would feel right at home in either Galaxy game.Įach successive Mario adventure was a critical and commercial success, moving multiple millions of copies and earning near-universal praise from fans and reviewers – a far cry from the tepid reception Sunshine received back in 2002. Super Mario 3D Land and its sequel, Super Mario 3D World, married Galaxy's freewheeling spirit with more traditional level designs, blurring the line between the series' 2D and 3D lineages. Super Mario Galaxy 2, released three years later, further built on this foundation with a wealth of new gameplay ideas. Leaving behind the candy-colored hills and plains of the Mushroom Kingdom, Super Mario Galaxy flung the intrepid plumber across the very cosmos, breathing new life into the series with its wildly creative level designs and sheer playfulness. With even Mario unable to reverse the GameCube's fortunes, it seemed as though the plumber's best days were behind him – until he made a spectacular rebound on Nintendo's next console.įive years after Super Mario Sunshine, Mario returned in a cosmic new adventure: Super Mario Galaxy, a bold and imaginative platformer that would kickstart a new golden age for the storied mascot. His sole platforming adventure for the system, Super Mario Sunshine, would end up being a critical and commercial disappointment by series standards, ultimately failing to improve console sales. ![]() ![]() ![]() Mario has been such an omnipresent figure that it's difficult to imagine video games without him, but even the iconic plumber hit a rough patch in the early 2000s, during the turbulent days of the GameCube. ![]()
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